The contributions for this book have been gathered over several years from conferences held in the series of Mechatronics and Machine Vision in Practice, the latest of which was held in Ankara, Turkey. The primary audiences are K-12 and post-secondary educators who desire to create digital media based educational materials. The designer will have a toolkit filled with tools and techniques which will allow for interfaces that will engage the student and facilitate their learning. This brief will produce a variety of interfaces for various environments to allow the designer to contrast and compare them based upon the required purpose. Thus, the issue of an interface is vital to the success of a learning environment. It can also provide a point of information exchange and therefore learning between the student and the environment’s software. The interface can be a driver in terms of a learning environment’s ability to engage a student. In recent years with an increased emphasis in educational technology, instructional designers are also included in this arena. The advent of graphical user interfaces has created many remedies and challenges for the software engineer. Interface design has been a topic in software engineering for many years. This brief will examine and explore some tools and techniques that can be used to develop interfaces for learning environments.
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